Game Ideas – FRITZO®
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    Game Ideas

    The great thing about the FRITZO game system is that you have plenty of leeway to put your imagination to work and come up with game ideas of your own. In addition to the game variants in our Rules of the Game instructions, we’ve included a few more ideas here.

    If you have constructed an original formation with the cubes or invented your own variant of the game or developed your own ‘house rules’, we’ll reward your efforts with a prize of EUR 50.-
    Contact: friends@fritzo.com


    FRITZO 3D GAME OF TACTICS

    Goal: The players use their own three different cube colors to form rows of three cubes.

    Number of players: 2 age 12+

    Duration of a game : 20 to 30 minutes

    Getting ready to play : The 2 players divide the six cube colors between themselves, with each player taking three cube colors as their own. All 27 cubes remain unseen in the bag, and each of the 2 players draws from the bag in turn. Each player uses a sheet of paper and a pen or pencil to keep score.

    Order of play : The younger player starts the game by drawing one cube from the bag. The players take turns to place one cube on the board.

    Rules for placing cubes: FRITZO CHALLENGES
    Distinguishing feature of this variant: Place cubes as follows:
    1. Cubes must touch each other on at least one cube face.
    2. Only 6 cubes can be placed side by side over the length and width.
    3. Once a cube has been placed its position cannot be changed or a different cube substituted for it.
    4. Each player has one JOKER of their choice: Once in the course of the game a cube can be placed without the same colors having to face each other. (BEGINNER RULES FOR PLACING CUBES)
    5. Cubes can be placed in the horizontal direction only, not vertically.
    6. The players immediately write down the points they score.
    7. If a player inadvertently makes a row of three in the opponent’s cube colors, the points are immediately credited to the opponent.
    8. Gaps in the formation of cubes are of no significance.

    Hint: Children up to 12 years of age can also play this 3D game of tactics, in which case 5 jokers are allowed (BEGINNER rules for placing cubes).

    Scoring: All visible rows of three on the top faces of the cubes and on the visible side faces score points. Scoring in accordance with the LEVEL ONE scoring rules, see ‘Rules Of The Game’.

    End of the game: The game ends when both players have placed their last cube. The player with the higher points score wins. In a game that ends in a draw on points, the winner is the player who succeeded in making the last move.

    Important note: Each NEW row of three that includes the NEWLY placed cube counts in the points score.
    Example, see photo: Jan has the cube colors violet/pink/orange and has scored 17 points. Laura has the cube colors grey/blue/yellow and is the winner with 23 points.


    FRITZO MEDITATION / STRESS REDUCTION / RELAXATION / SLOW THE PACE

    Fritzo cubes also have something meditative about them, because they are great for just switching off and - to coin a phrase - letting the cubes square themselves away.

    Goal: Lay a square of cubes consisting of 9 cubes. The five outside visible cube faces are each of one color. Five different colors must be visible.

    Number of players: 1 age 12+

    Duration of a game : No limit

    Getting ready to play : All 27 cubes are spread out on the table.

    Rules for placing cubes: FRITZO CHALLENGES
    Distinguishing feature of this variant: Place cubes as follows: 1. Cubes must touch each other on at least one cube face. 2. The square of cubes consists of 3 x 3 cubes. 3. Once a cube has been placed the player cannot change its position or substitute a different cube.

    Hint: Children up to 12 years of age can play FRITZO Meditation with 4 jokers (BEGINNER rules).

    End of the game: There is no time limit. The game can be played over several sittings. Even partial results are worthwhile. You can come back later on and pick up where you left off. As soon as you achieve this goal, your self-awareness will soar to unimagined heights.


    FRITZO DOUBLE CORNER

    Goal: The 2 players use their own three different cube colors to form rows of three cubes. Each player builds their own corner with 12 cubes.
    Example, see photo: Laura has the cube colors yellow, grey, blue, total points 31
    Jan has the cube colors pink, violet, orange, total points 22
    Laura wins the game.
    Getting ready to play: All 27 cubes remain unseen in the bag, and each of the 2 players draws from the bag in turn. The younger player starts by placing one cube.

    Rules for placing cubes: FRITZO CHALLENGES
    Distinguishing feature of this variant: A player who cannot place a cube with the same color symbols can place their cube in accordance with the BEGINNER rules.

    Hint: DOUBLE CORNER can also be played with each player placing cubes in the opponent’s corner. In this variant of the game, each player can place cubes in either corner.

    Scoring: All visible rows of three score points. Scoring in accordance with the LEVEL ONE scoring rules, see ‘Rules Of The Game’.

    End of the game: The game ends when both players have placed their last cube. The player with the higher points score wins. In a game that ends in a draw on points, the winner is the player who succeeded in making the last move.


    The variant for budding Fritzo champions!

    Goal: FRITZO CUBE PROFESSIONAL
    Each of the six outside visible faces of the cube formation is of a single color. Six different colors must be visible.
    Getting ready to play: All the cubes are spread out on the table.

    Rules for placing cubes: FRITZO CHALLENGES
    Distinguishing feature of this variant: A player who cannot place a cube with the same color symbols can place their cube in accordance with the "Beginner” rules. The fewer cubes that have to be placed in this way, the more fascinating the outcome of the game.

    Hint: By setting a time limit you and your friends can compete to see who manages the FRITZO CUBE PROFESSIONAL with the fewest “Beginner” cubes. (In a “Beginner” move there can always be only DIFFERENT COLORED symbols facing toward each other in ALL DIRECTIONS)


    FRITZO STRATEGIE CUBE/MIX

    Player 1 has the cube colors orange/yellow, player 2 has the cube colors pink/blue. Violet and gray are neutral colors

    Goal: The 2 players build a Fritzo Cube formation with 27 cubes. With their own TWO different cube colors, each player places their cubes so that as many of their own cube colors as possible are visible on the outside faces of the formation.

    Getting ready to play: All 27 cubes remain unseen in the bag, and each of the 2 players in turn draws a cube from the bag. Except for the last move in the game, each player can place 2 cubes one after the other. The younger player starts by placing two cubes.

    Rules for placing cubes: FFRITZO CHALLENGES

    Distinguishing feature of this variant: A player who cannot place a cube with the same color symbols can place their cube in accordance with the BEGINNER rules.

    Important note: A FRITZO CUBE has three levels and 3x3 cubes per level. Each level has to be completed before cubes for the next level up can be placed.

    Scoring: All 45 visible cube faces count in scoring. The underside does not count.

    Awarding points: Each cube face scores one point.

    A player is awarded one bonus point for each vertical, horizontal or diagonal row of three cubes of the same color. Violet and gray are neutral colors and DO NOT count in scoring.

    End of the game: The game ends when both players have placed their last cube. The player with the higher points score wins. In a game that ends in a draw on points, the winner is the player who succeeded in making the last move.


    FRITZO STRATEGIE TOWER/MIX

    Player 1 has the cube colors orange/yellow, player 2 has the cube colors pink/blue. Violet and gray are neutral colors

    Goal: With their own TWO different cube colors, each player lays out their cubes so that their own cube colors are visble on the outside faces. All 27 cubes are used to build a tower with a base level made up of 4 cubes.

    Getting ready to play: All 27 cubes remain unseen in the bag, and each of the 2 players draws from the bag in turn. The younger player starts by placing the first cube.

    Rules for placing cubes: FRITZO CHALLENGES

    Distinguishing feature of this variant: A player who cannot place a cube with the same color symbols can place their cube in accordance with the BEGINNER rules.

    Important note: Violet and gray are neutral colors and DO NOT count in scoring.

    Scoring: All 60 visible cube faces count in scoring. The underside does not count.

    Awarding points: Each cube face scores one point.

    A player is awarded one bonus point for each vertical unbroken row of three cubes of the same color.

    End of the game: The game ends when both players have placed their last cube. The player with the higher points score wins. In a game that ends in a draw on points, the winner is the player who succeeded in making the last move.


    LEVEL ONE 27/MIX

    Goal: The 2 players use their own three different cube colors to form rows of three cubes.

    Getting ready to play: All 27 cubes remain unseen in the bag, and each of the 2 players draws from the bag in turn. The younger player starts by placing the first cube.

    Rules for placing cubes: FRITZO CHALLENGES

    Distinguishing feature of this variant: A player who cannot place a cube with the same color symbols can place their cube in accordance with the BEGINNER rules. Players are not allowed to change or replace cubes once they have been placed.

    Scoring in accordance with the LEVEL ONE scoring rules. All rows of three cubes on the visible outer faces count in scoring. The underside does not count, nor do patterns that extend round corners of the cubes.
    End of the game: The game ends when both players have placed their last cube. The player with the higher points score wins. In a game that ends in a draw on points, the winner is the player who succeeded in making the last move



    LEVEL ONE 27 WALL/MIX

    Goal: The 2 players use their own three different cube colors to form rows of three cubes.

    Getting ready to play: All 27 cubes remain unseen in the bag, and each of the 2 players draws from the bag in turn. The younger player starts by placing the first cube

    Rules for placing cubes: FRITZO CHALLENGES

    Distinguishing feature of this variant: A player who cannot place a cube with the same color symbols can place their cube in accordance with the BEGINNER rules. Players are not allowed to change or replace cubes once they have been placed.

    Scoring in accordance with the LEVEL ONE scoring rules. All rows of three cubes on the visible outer faces score. The underside does not score, nor do patterns that extend round the corners of cubes.

    End of the game: The game ends when both players have placed their last cube. The player with the higher points score wins. In a game that ends in a draw on points, the winner is the player who succeeded in making the last move.


    LEVEL ONE 9

    Vertical formation as goal.
    Rules for placing cubes: FRITZO CHALLENGES


    LEVEL ONE 12

    Vertical or horizontal formation with 12 cubes as goal.
    Rules for placing cubes: FRITZO CHALLENGES



    FRITZO CUBE CHALLENGE 24

    Goal: Build a FRITZO CUBE. The six visible outside faces of the cube can show any colors.
    Rules for placing cubes: FRITZO Beginner or FRITZO Challenges



    FRITZO CUBE PROFESSIONAL 24

    Goal: Each of the six outside visible faces of the cube formation is of a single color. Six different colors must be visible.
    Rules for placing cubes: FRITZO Beginner or FRITZO Challenges